Download Building a 3D Game Engine in C++By Brian Hook
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Building a 3D Game Engine in C++By Brian Hook
Download Building a 3D Game Engine in C++By Brian Hook
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Everything you need to create your own 3D game engine
Most game programming books hand you a finished game engine and then tell you how to add on a few features, so you're locked into someone else's design from the beginning. But why compromise? This book shows you how to build your own custom engine from scratch using AST3D, a powerful 3D graphics library that's included on the disk. Now you can build the game you want, and you'll never have to pay a licensing fee again.
This book/disk set, written by professional game programmer Brian Hook, gives all the technical details, shortcuts, and tricks of the trade he had to learn the hard way. Find out how to:
- Design and develop games like the professionals
- Create real-time 3D graphics games
- Implement collision and boundary detection
- Create "intelligent" entities using AI algorithms
Disk includes:
- AST3D, a C++ library specifically designed for 3D game programming
- Source code for Borland and Watcom C++ compilers
- An original 3D game engine you can use to create your own games
- Sales Rank: #1389275 in Books
- Published on: 1995-07-06
- Original language: English
- Number of items: 1
- Dimensions: 9.21" h x 1.00" w x 7.48" l,
- Binding: Paperback
- 448 pages
From the Publisher
Written for experienced C/C++ programmers who want to understand all the issues that go into creating a game engine so they can build one that meets their unique requirements. The book contains complete technical information and programming codes needed to create 3D games from scratch. Topics range from developing 2D/3D graphics to programming specific input devices, collision detection, and using artificial intelligence algorithms to make "intelligent'' monsters for the game. The accompanying disk includes a C++ Library of programming commands, source code for Borland and WATCOM C++ compilers, and a working game engine built with methods described in the text.
About the Author
BRIAN HOOK is a software engineer who specializes in creating 3D games that run under DOS. Brian has been programming professionally for six years, and has worked as a contractor for several game companies, including Rocket Science. He has also published articles in Dr. Dobb's Journal and PC Techniques. from scratch!
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